Video games are no longer the prerogative of teens hiding in their basements for days on end. Now almost everyone is playing, whether on a console, computer, tablet or smartphone. Because yes, Candy Crush, Angry Birds or Tetris are the same video game phenomenon as Grand Theft Auto , Assassin’s Creed , Call of Duty or Super Mario Bros. For the Buy d2 items you get the best choices now.
- “There is no real hierarchy as to the nature of the games, but rather a variety of practices. You can just as well be a hardcore gamer on Candy Crush as an occasional Call of Duty player, “says Maude Bonenfant (Ph.D. semiology, 10), professor in the Department of Social and Public Communication and director of the research group. Homo Ludens , who is interested in fun practices and online communication.
The General Options
In general, it is considered that it was the advent of Nintendo’s Wii console in 2006 and the release of the iPhone in 2007 that led to the proliferation of so-called occasional players. “We all remember family parties , a decade ago, when we played on the Wii or even Rock Band and Guitar Hero Live, ” said Carl Therrien (Ph.D. semiology, 11) , professor in the Department of Art History and Cinematographic Studies at the University of Montreal and specialist in the critical historiography of video games. “Coming together to play, but also to watch others play is not new, recalls Maude Bonenfant. We also did it with arcade games, which were very popular in the 50s, 60s and 70s. ”
- It was precisely the popularity of arcade games that gave birth to the idea of offering amateurs the possibility of owning their own device at home, in a reduced version. One of the first consoles marketed was that of Atari, in 1972. His game Pong , inspired by table tennis, was an instant success. “Atari is one of the most remarkable successes in capitalist history,” emphasizes Carl Therrien. From scratch, we created one of the most lucrative economic sectors in the Western world. ”
Professor in the Department of Social and Public Communication
During the following decade, however, the market reached its saturation point. “Too many companies have emerged and we had overestimated the number of potential consumers,” notes the researcher. The industry’s brutal fall was a reflection of its meteoric rise. ”
We thought the video game was dead and buried, a passing fashion effect like the Hula Hoop, but it was not the case. In 1985, the Japanese company Nintendo revived the industry on American soil with a new console and a curious character named Mario. “In the late 1980s, more young Americans knew Mario than Mickey Mouse,” says the historian. Today, video games generate more than $ 100 billion annually worldwide.
Montreal is carving out an enviable place in the world of video game creation. “We are the third largest city after Tokyo and Los Angeles, and the first per capita, ” said Louis-Félix Cauchon (BA communication / interactive media, 09), president of the Guild of independent video game developers in Quebec, largest group of its kind in the world with its 120 companies. There are more than 240 video game studios in Quebec, including a dozen major players, including Ubisoft, Warner Bros and Electronic Arts.